New content, balance adjustments, fixes and server updates for Undead Ascension.
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What is new?
5 entries
v2.0.1New ContentBalanceFixes
Contaminated Spawn Rework & Cobalt Drill Bit
This update significantly improves the presence of the Contaminated family throughout the world and corrects their wandering-horde integration. It also introduces the new Cobalt Drill Bit for players using Master Forge & Tools.
View changes
- Rebalanced the open-world spawn chances of the Contaminated family:
Forest: 1.5%
Burnt Forest: 2.5%
Desert: 3.5%
Snow: 4.5%
Wasteland: 6%
- Significantly increased Contaminated encounters in general POIs.
- Medical, laboratory and Hazmat POIs remain their primary locations.
- Integrated Contaminated zombies into the wandering-horde groups actually used by the game.
- Stronger Contaminated variants can now appear in later wandering hordes.
- Blood Moon and quest spawning remain unchanged.
- Added the new Cobalt Drill Bit for Master Forge & Tools.
- Unlocks at Harvesting Tools level 100.
- Can be installed in the standard Auger and the Cobalt Auger.
- Cannot be installed in chainsaws or pickaxes.
- Increases Cobalt ore yield by 250%.
- Affects only Cobalt ore and does not increase other harvested resources.
- Added English and German localization.
v2.0.0New ContentBalanceFixes
The Contaminated Ascension Update
Version 2.0.0 introduces Contaminated Ascension as the sixth enemy family with ten unique enemies, a new radiation-based combat mechanic and dedicated countermeasures. Pestilence research and Observatory missions were reorganized around the new family, while Ascension armor sets, protection modifications, resistances and set-bonus feedback received a major rework.
View changes
NEW CONTENT
• Added Contaminated Ascension as the sixth enemy family.
• The family now contains ten different enemy types:
- Contaminated Carrier
- Contaminated Feverwalker
- Contaminated Blighted Brute
- Contaminated Plague Warden
- Contaminated Fallout Legionary
- Contaminated Bilecaster
- Contaminated Plague Nurse
- Contaminated Leak Seeker
- Contaminated Toxic Bloater
- Contaminated Cellgrowth
• Contaminated enemies appear in all biomes, general POIs, wilderness encounters, wandering hordes and Blood Moon groups.
• Medical, hospital, Hazmat and laboratory POIs contain an increased Contaminated presence.
• Added dedicated Contaminated loot containers and family materials.
CONTAMINATION MECHANIC
• Contaminated melee attacks inflict Fixed Contamination.
• Fixed Contamination deals 1 radiation damage per second for 30 seconds.
• While affected, stamina regeneration is reduced by 20%.
• Additional hits refresh the duration instead of stacking the damage.
• Rad-Cleanse Tablets now remove Fixed Contamination.
• Each tablet grants 60 seconds of protection against new Contaminated applications.
• Protection can be extended with up to four applications for a maximum of 240 seconds.
• Rad-Cleanse Tablets do not block the Pestilent One’s stronger radiation aura.
RESEARCH AND OBSERVATORY MISSIONS
• Completely separated Pestilence research from the Eroded family.
• Pestilence research, archive reports and evidence now belong to the Contaminated family.
• Corrosive Glands and Pestilent Cultures are now obtained from Contaminated enemies.
• Gravebreak Sediment remains the signature material of the Eroded family.
• Eroded enemies remain the targets of the Gravebreak research branch.
• Contaminated enemies are now used by the Pestilence trace, recovery, hunt and Apex protocols.
• Updated the corresponding Observatory encounters and enemy pools.
• Corrected higher Signature Hunt rewards to grant six matching family samples.
• Updated all affected quest, archive, research and item descriptions in English and German.
ARMOR SET REWORK
• Reassigned the four Ascension armor sets across all six enemy families.
• Gravewatch now protects against Eroded and Blood family debuffs.
• Plague Reactor now protects against Hellborn and Contaminated family debuffs.
• Mourning Veil now protects against Cursed and Void family debuffs.
• Observatory Executor armor protects against the debuffs of all six families.
• Gravewatch, Plague Reactor and Mourning Veil helmets now scale from 20% to 60% family-debuff resistance.
• Executor armor scales from 20% to an exclusive maximum of 70%.
• Added persistent confirmation effects for complete four-piece Ascension armor sets.
• Set confirmation icons appear only in the detailed status-effects list and not on the main HUD.
• Mourning Veil gloves now reduce generated noise by a fixed 20%.
PROTECTION MODIFICATIONS
• Reworked the Corrosion Seal for the Contaminated family.
• The Corrosion Seal now completely blocks Fixed Contamination and protects against the Pestilent One’s radiation aura.
• Reworked the Gyroscopic Stabilizer to preserve its separate defensive purpose.
• Removed outdated and overlapping references to Eroded armor-breaking effects.
• Existing protection against Bone Lord pressure, knockdown and related effects remains correctly assigned.
FIXES AND PRESENTATION
• Updated German and English names and descriptions for the Contaminated family.
• Corrected outdated Eroded references in Pestilence items, missions, archives and research descriptions.
• Added clear family colors to the new enemy names.
• Added status-list icons and descriptions for all four complete Ascension armor sets.
• Corrected displayed family-resistance values so they match the actual active effects.
• Replaced the duplicated Apex Rifle Durability Core icon with a unique matching icon.
• Added a fixed 20% noise reduction to the Mourning Veil gloves.
v1.0.6BalanceFixes
Improved Cryo Research Book Drops
The drop rates of the four rare Cryo Ammunition research books have been improved. Crack-a-Book locations and roaming UA mini-bosses now provide targeted opportunities to discover these valuable recipe unlocks.
View changes
- Crack-a-Book shelves now have a 3% chance to contain one random Cryo research book.
- Crack-a-Book crates now have a 12% chance to contain one random Cryo research book.
- Rotpaw, Ashfang and the Resonance Breaker each have an 8% chance to drop one random Cryo research book.
- Duplicate research books remain possible.
- The extremely rare chance from the general perk-book pool remains available.
- Ammunition containers, regular main-loot chests and major UA boss containers remain unchanged.
v1.0.5New Content
Expert Autominer & Electrician Expansion
This update introduces the gasoline-powered Expert Autominer, expands the Electrician progression to level 125 and adds new endgame upgrades. Players can automate the extraction of natural resources, improve fuel efficiency and reduce extraction times. Optional MasterForge & Tools integration also enables automated Cobalt Ore extraction.
View changes
NEW CONTENT
- Added the new gasoline-powered Expert Autominer workstation.
- The Expert Autominer unlocks at Electrician level 105.
- The workstation has 5,000 durability and can be picked up while it is not processing a job.
- Added extraction jobs for Stone, Iron, Coal, Lead, Nitrate and Oil Shale.
- Added two dedicated upgrade slots to the Expert Autominer.
- Added the Expert Electrics magazine series, extending the Electrician crafting skill from level 100 to 125.
- After completing the Vanilla Electrician progression, 10 Wiring 101 magazines can be converted into one Expert Electrics manual.
- Each Expert Electrics manual grants one additional Electrician crafting-skill level.
BASE EXTRACTION JOBS
- Stone: 1,500 gasoline for 20,000 Stone — 30 minutes.
- Iron: 2,500 gasoline for 20,000 Iron — 60 minutes.
- Coal: 2,000 gasoline for 16,000 Coal — 50 minutes.
- Lead: 2,000 gasoline for 14,000 Lead — 55 minutes.
- Nitrate: 2,000 gasoline for 14,000 Nitrate — 55 minutes.
- Oil Shale: 5,000 gasoline for 2,000 Oil Shale — 60 minutes.
- Oil Shale extraction remains fuel-negative to prevent infinite gasoline production.
AUTOMINER UPGRADES
- Added the High-Performance Drive.
- The High-Performance Drive reduces the duration of every extraction job by 35%.
- Added the Improved Cobalt Drill Head.
- The Improved Cobalt Drill Head enables the optimized extraction jobs.
- The regular Cobalt Drill Head is used as a crafting component for the improved version and no longer occupies its own workstation slot.
- The Expert Autominer now has exactly two upgrade slots: one for the Improved Cobalt Drill Head and one for the High-Performance Drive.
OPTIMIZED EXTRACTION JOBS
- Optimized extraction jobs unlock at Electrician level 125.
- The Improved Cobalt Drill Head must also be installed before these jobs can be processed.
- Optimized Stone: 1,000 gasoline for 22,000 Stone.
- Optimized Iron: 1,500 gasoline for 22,000 Iron.
- Optimized Coal: 1,250 gasoline for 17,600 Coal.
- Optimized Lead: 1,250 gasoline for 15,400 Lead.
- Optimized Nitrate: 1,250 gasoline for 15,400 Nitrate.
- Optimized Oil Shale: 3,500 gasoline for 1,500 Oil Shale.
- Optimized extraction results are delivered in dedicated resource containers.
MASTERFORGE & TOOLS INTEGRATION
- Added optional integration with MasterForge & Tools.
- Cobalt extraction is only added when MasterForge & Tools is installed.
- Standard Cobalt extraction unlocks at Electrician level 125.
- Standard Cobalt extraction produces 1,500 Cobalt Ore for 2,500 gasoline in 45 minutes.
- Standard Cobalt extraction does not require an installed drill head.
- Optimized Cobalt extraction produces 1,650 Cobalt Ore for 1,500 gasoline.
- Optimized Cobalt extraction requires Electrician level 125 and the Improved Cobalt Drill Head.
UI AND FIXES
- Added the missing Expert Autominer icon to the Electrician Tier 5 progression row.
- Renamed the Tier 5 progression row from Cobalt Extraction to Expert Autominer.
- Added the missing icon for the Ascension Sets armor progression and improved its title color.
- Added the missing icon for Seed Genetics and adjusted its green title color.
- Added the missing icon for the Optimized Cobalt Extraction Container.
- Corrected the Autominer interface from three upgrade slots to the intended two slots.
- Corrected the unlock conditions for all optimized recipes.
- Optimized recipes now correctly require both Electrician level 125 and the Improved Cobalt Drill Head.
- Added complete English and German localization for all new content.
v1.0New ContentBalanceServer
Siege Branch and Stronger Minibosses
Three new siege zombies attack survivor defenses while all three roaming minibosses now deal increased block damage.
View changes
NEW SIEGE ENEMIES
- Wall Devourer
- Rubblefist
- Bulwark Bane
The new siege branch appears independently of the five enemy families. These enemies become a serious threat during the late gamestage and blood moons, inflict increased damage on buildings and can reward additional construction materials. Their silver-gray [Siege] marker makes them immediately recognizable.
MINIBOSS BALANCE
- Rotpaw
- Ashfang
- Resonance Breaker
All three roaming minibosses now inflict more block damage than before. Bases and defensive positions therefore require more attention when one of these enemies joins the fight.