Wasteland Pursuits v1.0.2 QA

Hotfix focus
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The shared bounty bridge in v1.0.1 explicitly allowed CallGameEvent on the client while the same short buff is synchronized through the authoritative game state. This could execute the AddQuest sequence twice. v1.0.2 removes allow_client_call=true from all WP issue/cancel bridge buffs.

XML parse errors: 0
CallGameEvent bridge triggers: 28
allow_client_call=true remaining: 0
Bounty AddQuest actions: 14
Bounty quest definitions: 14
Bounty accept responses: 14
Single-bounty CVar checks: 31
Localization column counts: 20

Expected invariants
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- Exactly 14 bounty quest definitions.
- Exactly 14 AddQuest actions in gameevents.xml.
- Exactly 28 bridge CallGameEvent triggers (14 issue + 14 cancel).
- Zero allow_client_call=true attributes in WP bridge buffs.
- No changes to quests.xml, dialogs.xml, loot.xml, items.xml, gameevents.xml or Localization.csv from v1.0.1.
